
public class WeatherHandler {
	int temperature, weatherHarshness;
	String percipitation;
	boolean percipitating;
	
	public WeatherHandler(){
		//Based on climate of current location - snowier/colder in mountains
		//Based on random change of weather
		//return harshness of weather to be rolled against character to see if damaging
		
		/**
		 * Weather notes
		 * 
		 * Rain
		 *   Light
		 *   Heavy
		 *   Downpour
		 * Snow
		 * Thunderstorm
		 * Blizzard
		 * Drought
		 * Fog - affects visibility
		 * 
		 * Wind
		 * Extremes such as tornados/hurricanes/windstorms
		 * 
		 * Harder/Impossible to start a fire in heavy rain, depending on shelter
		 * Tracking easier in rain/snow (mud/snow prints)
		 * Flooding risks
		 * Animals seek shelter in rain, harder to hunt/trap
		 * Visibility on hex grid limited
		 * Freezing chance in low temp/snow
		 */
	}
	
	public void genDailyWeather(Hex currentLocation){
		//Likely return something instead of a void here...
	}
}
